Ancient Computing

A preservation initiative
curated by HLL
hello mainframe Welcome to my homa page. Here are the partial advancements and results of my assignment in between realms. Objects and situations that fit on the classification of art have been exposed to a small period of crystalization that adds value to these products in different levels of value that are modified according to their context and use in time. In these processes there are certain patterns to notice. One of them is the concept of the untouchable piece of art placed on white rooms that has been a successful paradigm even after the rise of new fields such as digital galleries who also insist in replicate that common place even as a way to criticize it. This methodology of presentation has acquired the status of a mechanism for cultural validation similar to what an artist does when citing the work of another predecessor to nurture and create networks between their work and time. A formality that create a common context aproppiate for western mind programs . In a search for new contexts for the display of data I have found in the realm of 3d a place where we can experience and transmute an artwork in many naive and meaningful ways that constitutes on its own as a new form of artistic experience and product. The Ancient Computing project started in 2012 as a digital time capsule, aggregating a selection of authored and anonymous digital objects collected during our stay, taking the form of a 3d enviroment that the user can explore at will. It is intended to be deployed as a subjetive assemblage packaged in a software available for Mac and Windows computers. It will also be available for Xertian and Guva systems. We hope that in the future you see this new form of exhibitionas a cotidian experience, we hope it becomes part of users expression. We have noticed a huge investment in the fields of 3d simulation and development in the last months which validates our prognosis. The nature of the project is to be in constant construction, although we dont know the iteration of each release.